Environment Builder
Remote position
This role involves working with the Creative Director to build, polish, and ship levels using Unreal Engine 4. It involves close collaborative work with the Creative Director to ensure the level ships on time at a high standard of quality, while also being fun and memorable to players.
Responsibilities:
- Develop single player levels based on existing game design documents.
- Prototype, iterate, and polish levels utilizing ready-made assets in UE4.
- Maintaining folder organization and converting store bought asset packs to our master material configurations.
Required Skills and Experience:
- Strong artistic vision and world building skills inside game engines.
- Excellent documentation, communication, interpersonal, and organizational skills. Ability to maintain focus and self-motivation towards the current project goals.
- 2+ years of experience with Unreal Engine