A highly collaborative and small development team

Fully remote positions

Flexible working hours

Opportunity to have wide input to the final products

Current Openings

  • C++ / UE4 Blueprints Programmer
  • 3D/UE4 Generalist
  • Environment Builder

 Environment Builder

Remote position

This role involves working with the Creative Director to build, polish, and ship levels using Unreal Engine 4. It involves close collaborative work with the Creative Director to ensure the level ships on time at a high standard of quality, while also being fun and memorable to players.

 Responsibilities: 

  • Develop single player levels based on existing game design documents.
  • Prototype, iterate, and polish levels utilizing ready-made assets in UE4.
  • Maintaining folder organization and converting store bought asset packs to our master material configurations.

Required Skills and Experience:

  • Strong artistic vision and world building skills inside game engines.
  • Excellent documentation, communication, interpersonal, and organizational skills. Ability to maintain focus and self-motivation towards the current project goals.
  • 2+ years of experience with Unreal Engine

C++ / UE4 Blueprints Programmer

Remote position

We’re looking for an engineer with a strong foundation in UE4 who enjoys working on a diverse set of challenging problems.

Responsibilities:

  • Develop high-performance, robust, maintainable code
  • Design and implement modifications, reorganizations, extensions, and optimizations to existing code base
  • Work closely with designers and artists to implement their ideas, providing technical, creative, and scheduling feedback
 
Required Skills and Experience:

  • Highly proficient in C++ programming language and UE4 Blueprints
  • Strong problem solving and debugging skills
  • Self-motivated and passionate about games
  • 3+ years experience

3D/UE4 Generalist

Remote position

This role involves creating, editing and managing 3D content and libraries. You are a person that loves getting their hands on as much as the project as possible while continuing to learn and grow from new experiences.

Responsibilities: 

  • Prototype, iterate, and polish 3D assets in UE4 ranging from props, environments, armors and weapons.
  • Retopologize, UV, texture and create materials.
  • Collaborate with the Creative Director to implement 3d, animation or VFX content into the engine and organize content libraries.

Required Skills and Experience:

  • Strong eye towards aesthetics, with an ability to work hand-in-hand with art teams. 
  • Excellent documentation, communication, interpersonal, and organizational skills. Ability to maintain focus and self-motivation towards the current project goals.
  • 2+ years of experience with Unreal Engine and 3D applications such as Maya, etc.